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Daz studio 4.12
Daz studio 4.12








daz studio 4.12 daz studio 4.12

So nothing is really worst, just it isn't better yet. That said, if you don't care about animation and you don't have a rtx card, then 4.12 works as fine as 4.11. While the ik chains seem to have issues when saving and reloading the scene. Now the latter seems to be mined by unreliable drivers from nvidia, at least with some configurations. Well the two main goals of 4.12 would be animation and rtx support. Thanks for doing that! I hope it will be fixed soon. They accepted the ticket but I don't know when they can fix the bugs.

Daz studio 4.12 how to#

I reported the bug you speak of a couple of months ago, they asked for a video to prove if happens so I gave one to them & I also gave them the scene that it happens in and instructions on how to replicate it. It worked flawlessly then and then one update messed it up and hasn't been fixed since. Daz should fix the IK and bring it back to how it was when it was first introduced in Beta. I don't even dare to use IK chains anymore. Not to mention the sliding feet/hands during the animation no matter what you do (even after following your tutorials), or even worse when limbs explode all over the screen.

daz studio 4.12

The result of many minutes trying to create a simple animation is a disturbing pose the IK chains created. I delete the Ik chains and restore again, the same. I clear the animation and restore the figure, but the original pose is not restored. Then I go back to frame one and all of a sudden the original pose I created (and memorized) is gone. After spending some time posing my figure in the starting position, I activate the IK and begin animating. On the contrary, it made my workflow worse. It's actually frustrating and it never works for any of my animations. That's a bug reported to the daz team, though actually I have no news on it being fixed. Indeed they work fine unless you save and reload the scene. I'd disagree that the new ik chains are unusable for animation. The new IK solver is just like the older ones:unusable for animations










Daz studio 4.12